Monday, October 09, 2006

Client-server

Client-server is network architecture which separates the client (often an application that uses a graphical user interface) from the server. Each instance of the client software can send requests to a server or application server. There are many different types of servers; some examples include: a file server, terminal server, or mail server. While their purpose varies somewhat, the basic architecture remains the same.
Although this idea is applied in a variety of ways, on many different kinds of applications, the easiest example to visualize is the current use of web pages on the internet.

A client-server architecture is intended to provide a scalable architecture, whereby each computer or process on the network is either a client or a server. Server software generally, but not always, runs on powerful computers dedicated for exclusive use to running the business application. Client software on the other hand generally runs on common PCs or workstations. Clients get all or most of their information and rely on the application server for things such as configuration files, stock quotes, business application programs, or to offload computer-intensive application tasks back to the server in order to keep the client computer (and client computer user) free to perform other tasks.
Characteristics of a server:
Passive (slave)
Waits for requests
Upon receipt of requests, processes them and then serves replies
Characteristics of a client:
Active (master)
Sends requests
Waits for and receives server replies
Servers can be stateless or stateful. A stateless server does not keep any information between requests. A stateful server can remember information between requests. The scope of this information can be global or session. A HTTP server for static HTML pages is an example of a stateless server while Apache Tomcat is an example of a stateful server.
The interaction between client and server is often described using sequence diagrams. Sequence diagrams are standardized in the UML.
Another type of network architecture is known as a peer-to-peer architecture because each node or instance of the program is both a "client" and a "server" and each has equivalent responsibilities. Both architectures are in wide use.
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Tiered architecture
A generic Client/Server architecture has two types of nodes on the network: clients and servers. As a result, these generic architectures are sometimes referred to as "two-tier" architectures.
Some networks will consist of three different kinds of nodes: clients, application servers which process data for the clients, and database servers which store data for the application servers. This is called a three-tier architecture.
The advantage of an n-tier architecture compared with a two-tier architecture (or a three-tier with a two-tier) is that it separates out the processing that occurs to better balance the load on the different servers; it is more scalable. The disadvantages of n-tier architectures are:
It puts a greater load on the network.
It is much more difficult to program and test software than in two-tier architecture because more devices have to communicate to complete a user’s transaction.



Addressing
Methods of addressing in client server environments can be described as follows
Machine process addressing; where the address is divided up as follows process@machine. Therefore 56@453 would indicate the process 56 on computer 453
Name Server; Name servers have an index of all names and addresses of servers in the relevant domain.
Localization packets; Broadcast messages are sent out to all computers in the distributed system to determine the address of the destination computer
Trader; A trader is a system that indexes all the services available in a distributed system. A computer requiring a particular service will check with the trading service for the address of a computer providing such a service.

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